What is needed for an optimal hybrid class experience? What aspects of class require in-person collaboration and what portions can be taught virtually with little to no drop off in effectiveness?
<aside> 📄 View Final Report
</aside>
<aside> 📄 View Final Report (Text Only)
</aside>
Class: Design Research 2 - Autumn 2020
Timeline: 2-3 weeks - November 2020
Project Type: Design Research, Design Education
Software: InDesign, Illustrator
This project focused on creating a co-design research plan. With the end goal to have a comprehensive plan that could be passed on to researchers to execute. My topic was to look at how to optimize hybrid learning within design education.
Establishing methods was a crucial step in this plan. After identifying the usual objective, problem, focus/scope, etc. I needed to set what methods would be used.
Below are the five methods which are explained in-depth. Being thorough allowed me to articulate what the methods are, how they are meant to be conducted, and why they were chosen.
The first phase focuses on the individual. In that we want to both pilot our methods with a smaller sample while also collecting initial data to impact the group methods (phase 2). In this phase we focus on the first 4 methods (conversation, immersion workbook, card sort and experience mapping).